As many of you will know at this point, Trine 2: Director’s Cut remains a highlight amongst indie titles in the Wii U eShop, with the iconic platformer earning a solid 9/10 in our review almost two years back. (more…)
Super Toy Cars is an interesting little title. Instead of racing in full size cars, the developer, Eclipse Games, decided to take racing to the tabletop. In Super Toy Cars, you’ll race your little toy car around desktops and driveways, collect items to stop your opponents, and race in career and quick races, with local and online competitive racing.
Developer: Eclipse Games
Publisher: Eclipse Games
Review Platform: Wii U eShop
Also Available on: PC & Mac
EU/NA Release Date: 24/07/14
Players: 1-4 locally (online coming soon)
Price: £6.99, $7.99, €7.99
File Size: 997.8MB
The game looks good enough. Although sometimes the outlines of objects can look muddy and the shininess of the cars can look a little bit funky, Eclipse Games has managed to make the game look just fine. Not great, but not horrible. The cars control pretty well, and once I bought one of the myriad of cars available that I liked and locked into the drifting mechanic, I was winning my races easily. The drifting takes a bit to get used to, as is the case with any racing game, but it’s more than worth it to hone your skills to fly around the corners. There are tons of cars to buy, each one different in the way that it feels while driving, and there are a few purchasable upgrades that will take your vehicle’s power to the next level.
One of the best aspects of the game that I found was the track editor. Editing your own personal track using the GamePad was incredibly simple. A few white dots mark areas where you can pull the track to form it to your liking. There are a few options to change your location, the size of your track, the surrounding areas, et cetera to give the track that you’re editing a bit more flexibility. There are a ton of different items you can place on or around your track to have drivers avoid, or just to give your track the feeling of completeness. Overall it was incredibly smooth and simple, something I haven’t really seen in any recent racing games. It will take a while before you can make your track feel like “one of the developer’s” if that’s what you’re looking for, but either way, it’s a fun addition.
That being said, the tracks don’t offer a ton of variation. Even the developer’s own tracks end up looking the same after a while. A couple of different colored items thrown in doesn’t set the tracks apart, and the repetitive nature of the races will end up wearing on the player. The same goes for the soundtrack, as rhythmic guitars chop their way into your ears over and over again, relentlessly beating the same chords into your mind. You may want to think about turning it down to a suitable level before embarking on your racing journey.
As extensive as the content is, as good as the track editor is, Super Toy Cars isn’t anything particularly special. Nothing about the game was far reaching enough to keep me interested for more than a few races at a time. It’s not a shameful game, but in the end, only a select few people will find the game appealing, and that appeal will probably wear away over time.
Review code provided by Eclipse Games.
Review: Super Toy Cars (Wii U eShop) Super Toy Cars is an interesting little title. Instead of racing in full size cars, the developer, Eclipse Games, decided to take racing to the tabletop.
Note: Playing pre-launch didn’t allow me to utilize the online aspects of the game. Eclipse Games says that 8-person online play will be available, as well as leaderboards, after the game launches.
If you’re a sucker for free Pokémon, you’ll be pleased to hear that Nintendo is offering a free Charizard to Pokémon X & Y players across the UK. (more…)
Square Enix has announced that it’s porting Dragon Quest X to Nintendo 3DS, continuing its support of the subscription-based game. (more…)
To commemorate 100 million Pokémon trades through the Global Trade Station, Nintendo is offering Pokémon X and Y players the chance to download a special “Fancy Pattern” Vivillon until 31st July. (more…)
Before its release, Armillo had been in development for over three years. While it was originally intended to launch on Xbox Live, it was announced in January 2013 that Fuzzy Wuzzy Games had cancelled the game for Microsoft’s system, and had begun porting it over to the Unity game engine – which would soon be supported by the Wii U. After many delays and tweaks to the game’s formula, Armillo has finally surfaced as the eShop’s first title to run on the Unity game engine. And it looks like the wait was worth it.
Developer: Fuzzy Wuzzy Games
Publisher: Fuzzy Wuzzy Games
Review Platform: Wii U eShop
Also Available on: N/A
EU/NA Release Date: 03/07/14
Price: £5.50 | £4.00 until 24/07/14
File Size: 1,345MB
As soon as you pick up the GamePad and jump into the opening grass world, you’ll feel right at home. Armillo offers a comforting sense of familiarity from the very beginning, with planet-based levels clearly taking inspiration from the Mario Galaxy games. Yet it never once feels stale, with new ideas and quirks regularly shaking things up.
One recurring theme is the mystery of the alternate dimension.If you notice no way to progress at a particular point, there’s usually a puzzle to solve or an obstacle to overcome within a nearby portal; although Armillo can only spend a few seconds at a time here, often requiring some quick thinking or a mad dash back to the entrance.
Other mechanics are less frequent, some even showing up for just one level. I’ll say no more about these for the sake of spoilers, though – and it must be said, there’s not a great deal of content to spoil.
I saw the end credits in around four hours, having completed all of the stages, plus eight of the twenty-five bonus levels. These are unlocked by finding the Darkbot Core that’s hidden in each standard stage, and take the form of a side-scrolling platformer – opposed to the 3D gameplay seen elsewhere in the game. These are a decent addition, offering a reasonably fun distraction from the story levels while challenging you with a strict time limit and collectible Orbs. However, the catchy 8-bit tunes aren’t enough to mask the boring visuals, generic level design and clunky controls on display here.
Which is ironic, as the the main 3D levels are pretty much the exact opposite. The vibrant visuals complement the the game’s charm, Armillo feels smooth and responsive to control, and the gameplay is fast-paced, engaging, and often exciting.
On the whole, Armillo is yet another fantastic addition to the Wii U eShop, bringing something new to the table with its three-dimensional platforming gameplay. It may underwhelm in some areas, but these are largely optional parts of the game anyway, and don’t detract from the core experience. And while this core experience doesn’t stick around for too long, the amount of variety that’s packed in does more than justify the price tag. Say hello to the Nintendo eShop’s new favourite armadillo.
Review code provided by Fuzzy Wuzzy Games
Looking for something a little different to the Wii U eShop’s abundance of 2D platformers? How about Armillo? Our review: Before its release, Armillo had been in development for over three years. While it was originally intended to launch on Xbox Live, it was announced in January 2013 that Fuzzy Wuzzy Games had cancelled the game for Microsoft’s system, and had begun porting it over to the Unity game engine - which would soon be supported by the Wii U.
Having made its début on Nintendo DS in 2011, the Inazuma Eleven series has become something of a surprise hit in Europe – spawning two sequels and even a Wii spin-off. Over in North America, the DS games have been long forgotten by Nintendo’s localisation team, as Level-5′s started from the ground up with a 3DS remake of the original title for that region.
Hello, and welcome to the final day here on Destiny Island. We’ve had a look at a few things the game has to offer, but what we haven’t seen a lot of is the emotions that Tomodachis feel after and during certain events. First, we’ll look at what happens when residents fall out with each other. Fall outs come in two forms, minor arguments and massive fights, although neither seems to affect their…
We’re nearing the end of our time here on Destiny Island, so let’s make the most of it with a trip to Leisure Island! Leisure Island has different attractions at different times of the day: a Magic Show in the morning, Tomodachi Quest in the afternoon and at night and the Evening Market. I haven’t been able to see the Magic Show yet but I assume it sticks to the game’s zany atmosphere.
It’s the fifth day here on our pleasant little island and I think it’s time we add some more Tomodachis. The next residents of Destiny Island are Evan and music artist Marina and the Diamonds! Having two female Tomodachis unlocks the Hats shop which works just the same as the regular Clothes shop.